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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5 z
05-17-2010, 06:01 AM
if this was a deep sea exploration i could understand the way the z axis works. but not space. i understand the 3d difficulties and limited map areas, sure. but the way it works now is unfit. there has to be a feasible way to include a z axis with out requiring a Space Ship flying in space to cork screw down to target. this is my single biggest problem with the game. i keep hoping for some solution but nothing yet.