[Recommendation] Improvements to Fleet
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Join Date: Dec 2007
05-20-2010, 02:37 PM
Item 3 – Applications
Information on characters and their stats should be exchangeable both ways so that Fleet Admins can weed through candidates.
Admins should have access to stats about the player’s collection of equipment, anomalous data, Memory Alpha participation and ranking, number of ships killed, number of PvP battles won, etc. etc.
This will create incentive for players to better participate in game mechanics that have already been designed and implemented. The goal would be to increase usage of Memory Alpha, Exploration Missions, and the PvP system (which will be under review later in this document). This would discourage grinding for the sake of grinding levels.
Negative Metrics to account for should be under the lines of ‘average rate of respawn’, battles lost, etc etc. Basically anything that could be taken into account should be taken into account and presented in nice neat statistical bar graphs.
Admirals should be able to request a ‘PADD’ version of an application. This would behave as an item would, allowing a Fleet Admin to review side by side, applications as one might compare items when equipping a starship. Accept or Deny buttons should come with the padd, a notification would be sent to a player to let them know eitherway through mail.
Players should have the ability to apply to 3 fleets at a time, and have a time limit on when they can respond to an ‘acceptance’ notification. 3 days, or one Week should be more then sufficient. Players should also be able to apply for fleets while in a fleet. Notification of applications for a ‘transfer’ would be CCed to Fleet Admins
Players should also be able to click a ‘resign’ button on their fleet page, in order to leave a fleet at their leisure incase of abuse, or acceptance into a more prestigious fleet. Perhaps a feature similar to this already exists, however I have not seen it as a member of a fleet, so at the very least it is an obscure option.
Item 4: Fleet Rewards
If a fleet administrator holds the rank of Rear Admiral, things should become very interesting.
One of the most noticeable complaints about the game is lack of ingame content. Why not allow players to create their own, in some small way by helping them develop and mentor other players.
Administrating a fleet, as an Admiral should give players the right and privilege of
Promoting other players
Administering Experience based on game criteria that permits the RA to do so as to avoid abuse
Giving a Player a Starship that is one tier above the rank availability in the shipyard
Lets explore that for a second:
Captain Picard was a Captain, and yet he has a Soverign Class Starship, why then are only Rear Admirals permitted to hold such a vessel? Ben Sisko was a Commander when issued the Defiant, which can only be held by a Captain in Star Trek Online:
Let’s assume, for a second, that Star Trek Online’s ship tier system is exactly the way Star Fleet manages their vessels. At certain ranks you get a certain access to bigger ships. Makes sense. No one would argue otherwise.
Working inside a fleet for the purposes explored previously would encourage players to compete amongst each other for fleet resources. A fleet’s resource bank should include available starships. This could perhaps be automated. Admirals could purchase with their own energy credits, vessels to add to the fleet bank, players could then earn enough fleet prestige points or some other currency specific to accomplishing fleet priorities to then purchase ships directly from their fleet shipyards. A special dispensation option might also benefit players, as Admirals can reward players directly.
Penalties would include a limited number of respawns with said ship, so that Admirals are encouraged to give ships to their best performing players. Players are encouraged to meet those standards by being level headed Captains who know when to run, instead of fight. Strategy of accomplishing missions would then require more assistance from other players, and would be completely optional, if someone wants to push through a level utilizing the respawn, they can, it just means they might get looked over for a fleet promotion.
If a fleet meets a quota for long enough, why not give them a base of operations. Could be very speck, but having a place to get together commonly as a guild hall would reinforce the idea of being in said fleet. I’m sure customization would follow, but for now lets just say that this aspect is pretty simple in it’s implementation. Fleet NPC’s could sell fleet specific items, creating a mini-exchange. So a player sells to a fleet merchant, fleet merchant can sell back those items to other fleet members at markup, any profit of energy credits goes directly into fleet banks. Most of the time you spend in the ‘ground’ game mechanic, is on bases, at least for many new players. It might make sense that those bases you spend time at, are related to the fleet you participate in.