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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 38
05-28-2010, 06:37 AM
Originally Posted by T.Diamonds
1) In your implementation the server to accept the presence stanza required to join the MUC for the in-game channels require the Nickname supplied to be exactly equal as the In-Game handle. I dunno if this is some sort of security measure but it seems a bit useless (see below) and believe me if you don't explain that throughly you'll find yourself cluttered in support requests.
Unsurprising and explicitly allowed by the specification. Also supported fine by pidgin, and should work with any client that implements the optional reserved nickname features.

2) In-Game someone talking from the xmpp service is tagged as: "Resource-Name@Handle". Now if you made it so we are unable to change the nickname with the MUC join presence stanza. You must be aware that it's very easy to do so client wise modifying the resource name.
They must indeed be aware of it, seeing as how it's documented in the OP.

This isn't something covered by any specification.

No compliance issues here.