Guide- Weapon Power and Multiple Weapon Damage Scaling
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Join Date: Dec 2007
06-21-2010, 05:36 PM
Originally Posted by
Hmm... interesting. I hope you get awareness by the devs about that issue soon. I would follow the suggestions of MustrumRidcully and also post into the tribble bug forum. Maybe some people in the fleet-escort subforum would assist you, since they are the people suffering most from bugged canon energy regeneration, I suppose...
I'm going to do some more testing to try to figure out what is really going on before posting further. I want to see if beams really are not being effected by the EPS now, as well as how much EPS flow is necessary to make cannons/dual cannons work at an optimal level. Once again, though, the fact that Dual Heavies don't need a bunch of EPS consoles to work at their maximum potential is another mark in their favor. Instead of using an EPS flow console you could add a Plasma Distribution Manifold (+weapon energy).
That said, for mixed escort builds that use Dual Beams and Beam Overload, you may want to have one EPS flow console anyway so that your power recovers quickly after the overload. So, in that case, Dual Cannons might look a bit better.