Guide- Weapon Power and Multiple Weapon Damage Scaling
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Join Date: Dec 2007
06-22-2010, 11:43 PM
The problem with turrets is their base damage is so low. Even though they drain slightly less power, they do so much less damage that adding them probably won't be preferable over another weapon.
I'm going to do some tests with turrets, but I am currently undecided about what to do considering the bugged cannon energy drain mechanics. If that bug is fixed I'm going to have to retest anyway, and if it isn't, then the question is how many EPS flow regulators to equip. Three would reduce the excessive drain from cannons, but I don't think realistically that most players are going to have 3 EPS flow consoles equipped.
Considering that most Cannon users will not run just at 100 weapon power, comparing the benefits of EPS Consoles vs. Plasma Distribution Manifolds (or whatever raises weapon energy) might be useful.