View Single Post
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 47 Version 2.2.0 Now Available.
06-24-2010, 04:14 PM
Quote:
Originally Posted by Nagorak View Post
Thanks for the calculator, it was a great help in planning my build...
Coming from an expert researcher/experimentor such as yourself, I'm flattered. Thanks! For those who don't know, check out Nagorak's Weapon's Power Guide -- It's amazing work!
Quote:
Originally Posted by Nagorak View Post
...I do have one question though. Do you know if fractional power values do anything (ie is it better to have 124.75 rather than 124.0056)? ...
Quote:
Originally Posted by fuzun View Post
Fractional power seting bonuses do add up. Having 124.75 is better then 124.006. But in game terms the performance difference between the two is very close to zero. So close you might as well consider it to be zero.
Thanks for fielding that question there fuzun. And of course, he's right. The fractions do factor into various game formula, but will you notice having 0.7444 extra anything? It's unlikely.

Finally, I'd like to announce version 2.2.0 of the Ship Power Calculator:
- Added Shields Tab including regeneration and damage resistance stats.
- Added 125 cap in the blue game display windows so any setting that results in greater than 125 will show both the actual number (in paranthesis) and the 125 cap.
- Removed Sample Pages.
- Fixed formatting issue with some of the comments.
- Altered Layout to resolve Ship Type AutoComplete issue as reported by Boomaster.
- Changed print area so border would properly print/display.