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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
07-31-2010, 02:29 PM
to the given filename

AutoDescDetailInspect AutoDescDetailInspect <detail>: Sets the autodescription detail on inspect

AutoDescDetailTooltip AutoDescDetailTooltip <detail>: Sets the autodescription detail on tooltips

BattleForm BattleForm <0/1>: Disable/Enable BattleForm

Buy_PowerTreeNode Buy_PowerTreeNode <PowerTree> <Node>:If allowed, purchases the giving power tree node from the power tree

ChangeInstance change to an already created instance of the same map. Only worksa while not in combat.

DismissPetByID No comment provided

FillPetTeamList No comment provided

Holster Attempt to holster your weapons

HolsterToggle Attempt to holster or draw your weapons

Mission_SetAllMissionHidden Set all missions to hidden (for the hud), bHidden: 1==hide, 0==don't hide, -1==toggle

Mission_SetMissionHidden Set this mission to hidden (for the hud), bHidden: 1==hide, 0==don't hide, -1==toggle

MovementReset Resets your movement state

PetCommands_ClearAllPlayerAttackTargets No comment provided

PetCommands_ClearAttackTarget No comment provided

PetCommands_EnterCombat No comment provided

PetCommands_RequestResurrection No comment provided

PetCommands_SetAllPetsStance No comment provided

PetCommands_SetAllPetsState No comment provided

PetCommands_SetAllToFollowOwner No comment provided

PetCommands_SetAllToHoldPosition No comment provided

PetCommands_SetAllToOwnerAttackTarget No comment provided

PetCommands_SetSpecificPetStance No comment provided

PetCommands_SetSpecificPetState No comment provided

PlayerRespawn Respawns a player if all the conditions needed for respawn are met

PowerTray_Slot PowerTray_Slot <TrayIndex> <SlotIndex> <PowerID>: Puts a Power into a PowerSlot; a PowerID of 0 means empty.

PowerTray_SlotNode PowerTray_Slot <TrayIndex> <SlotIndex> <PowerNodeFullName>: Puts a Power into a PowerSlot.

PowerTray_SlotSwap PowerTray_SlotSwap <TrayIndexA> <SlotIndexA> <TrayIndexB> <SlotIndexB>: Swaps the Powers in the PowerSlots across trays.

Power_Slot Power_Slot <SlotIndex> <PowerID>: Puts a Power into a PowerSlot; a PowerID of 0 means empty.

Power_SlotSwap Power_Slot <SlotIndexA> <SlotIndexB>: Swaps the Powers in the PowerSlots

PowersCancelAllActivations Manual attempt to cancel all current activations

RemoveAllSavedWaypoints Clear your saved waypoints

RenamePet No comment provided

RenamePetFormal No comment provided

RespecPowerTreesInvalid Respecs your PowerTrees to nothing if they are currently invalid for some reason

SavedPet_PetRegroupRequest No comment provided

SavedPet_Remove No comment provided

MailAcceptItems Transfer items from the given mail item lot to your inventory.

MailTakeItems Transfer items from the given mail item lot to your inventory including NPC mail items

SetInvBagHideMode Sets the hide costume mode for an inventory bag

SetPetInvBagHideMode Sets the hide costume mode for an inventory bag on a pet

SummonPetByID No comment provided

TrayElemDestroy TrayElemDestroy <Tray> <Slot>: Destroys the element in the tray at the slot

TrayElemMove TrayElemMove <Tray> <Slot> <NewTray> <NewSlot>: Moves the element in the tray at the slot to the new location.

Unholster Attempt to draw your weapons

buildClass Sets the class of a build

buildCopyFromCurrent No comment provided

buildCreate Makes a new build based on your current state

buildName Names a build

buildSet Sets your build to the specified index

buildSetItem Sets the item in iInvBag, iSlot to ilItemID which came from iSrcBag, iSrcSlot

StatsPreset_Load No comment provided