This game is too... predictable...
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Join Date: Dec 2007
08-08-2010, 07:48 PM
If I get a message from my Science Officer telling me that there's a strange lifeform on the planet, I send an away team to the surface. I know that on these "scan biological plant-like lifeform" missions, an enemy ship will drop out of warp near the planet, and send an army of ground troops to the planet, because they're "not interested in the lifeforms", just my away team.
Also, whenever I'm dealing with a crashed probe or anything of Federation technology, you can bet there'll be enemies around.
The format of storyline missions is also a little predictable. I mean, the whole thing where you have a space battle, then an away mission, then another space battle. Couldn't they vary it up a little? Maybe just a space mission, or even two away missions, or a space and an away mission, or two separate space battles without an away mission. The list goes on and on. There's no reason to make every storyline mission generally the same.