Justification: This will give the game replay value providing the player a different gaming experience.
Justification: This will give the game replay value as well as adding a more immersive game play experience. They can and should be interrelated; have the three classes working the same story but each class has a different role to play. See the first 20 levels of Age of Conan.
Justification: Player retention.
Justification: Player retention and recruitment.
Justification: It breaks immersion and is not represented in Star Trek lore. Either an enemy ship was faster and more maneuverable or it wasn’t.
Justification: Player retention and replayability of the game. A large part of the game is played in space, so while your ground avatar is a constant through the game your ship is not. My observation is that by the time I’ve bonded with my ship and have gotten good at using it I get promoted and handed a new one.
Justification: Allows players to play earlier earned ships without having to be concerned that as an LT I was phaser-centric but respec’ed as a Commander into plasma. It would also allow a player to play the different ship types not normally associated with their class and not worry about making different weapon choices. For a gun crew, a gun is a gun and what it is firing doesn’t matter to them. The only people the care whether a gun fires phaser or plasma energy are the maintenance crews.
Justification: Ease of play, player retention and recruitment. It will allow me to mentor new players by not just exempting to their level, but also playing the game with a ship consistent with their level. It can’t be very fun for a new player to have an Admiral with his massive ship come in and finish missions. Without struggle and jeopardy, it is not a game.
Justification: Ease of play and player retention.
Justification: Ease of play
Justification: Immersion and recruitment.
Justification: Immersion, when captains are combining forces – they are combining forces.
Justification: Immersion and player retention.