PvP needs consequences...
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Join Date: Dec 2007
09-05-2010, 02:03 AM
Originally Posted by
- EdgeCases idea is excellent, too. You can gain no more than
Emblems per day. There are
ways to get it (Deferi Patrol - and possible more Patrol missions in the future - Fleet Actions, Exploration, PvP, and maybe even Sector Defense, Crafting and First Contact Missions)
There are more dailies giving you emblems now. I won't be surprised if more are added. If this cap is low, guess which daily most people will choose to drop? I know that if I was faced with a cap, despite me pvping daily, my order of dropping will be:
Why? It's really simple. Deferi missions, fleet actions, they require no effort at starting and getting the emblems. Go there, enter instance, come out, emblems.
Pvp, you have to queue, wait for queue to pop, play out the match, and do this 3 times before you get the emblems. Who knows what grief you might encounter during the PvP too.
Likewise with Btran, you are competing with fellow players in a Btran instance for unknown systems. Then you still have to play out the instance. Repeat 2 additional times. Pray you don't get buggy ground enemies who 1-shot you.
No, I like the current system better. It's a test of how far you are willing to go for emblems. If you have the time and pain threshold, you can get the maximum number of emblems available to you. If not, you just stop and not do some of the dailies. Afterall, does anyone do all 4 STFs daily for an additional 20 emblems?