PvP needs consequences...
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Join Date: Dec 2007
09-06-2010, 05:35 AM
Originally Posted by
I think it would be better like this:
Calculate average damage+healing for a arena match
Anyone below 20% of the average gets nothing
20-40% 1 Emblem
40-60% 2 Emblems
60-100% 3 Emblems
50% bonus (rounded up) for winning.
If they can track influence for C&H, same deal
I think we're on the same lines here, but I think that overcomplicating it could cause way too many issues "WTF why did I only get one emblem?"
It would have to be something that is easily scripted and worked into a simple popup/hail/journal description in my opinion.