The point of contention between the KDF community and the devs is an issue of...
View Single Post
Join Date: Dec 2007
09-07-2010, 11:17 AM
Originally Posted by
This is one of the reason we asked for the UGC engine to be developed in the first place. We recognize that we'll never be able to keep up with player's desire for content.
I've discussed in the past that there is diminishing returns for devoting a ton of time on any one specific piece of content. Case in point the STFs. We spent *the most* time out of all of our mission types, making those STFs (multiple weeks of development for 1 mission) and the problem is - they are very complex to make and ended up with bugs and very few people ultimately end up being able to play them. They are at a point now where I'd redesign them and open them up for smaller teams or cross-faction teams if I had the manpower to do it.
The lessons learned from that is that we can waste a lot of precious content development time making content that is exclusive to a very small percentage of the paying customer base. When you have limited content development resources (which we've always had) it makes more sense for us to be spending our content efforts on either missions that everyone can enjoy or tools that allow players to make tons of content on their own.
This is why you are seeing me spend the apples I have on Featured Episodes and UGC. They are the biggest bang for the buck for everyone and ultimately they help solve the content problem in 2 ways: They provide a base of content for *any* future faction over time, and UGC allows players to create the content they are interested in playing. If that is more KDF content - then players will be able to make far more missions than we ever could.
I really hope that helps to explain our thinking and why we are spending our mission dollars where we are.
without giving to much away can you tell us where the kdf will be able to create our ugc content.