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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2027
09-24-2010, 05:48 AM
Originally Posted by Thylbanus
I would argue that violence is not the cause but the symptom. My analogy is that violent games/television/books no more cause violence as bleeding causes cuts. The violence that happens is because the society at large does not handle or know how to handle the violence inherent in all humans. We are what I call a "fast food society" in that we want it hot, fresh, and whenever we want it. That applies to cures and fixes. We don't want to spend more time on any one problem as we want to spend in the drive through lane at a fast food restaurant. So we slap a bandage on it and call it a day and bury it away until the next time it erupts. Look at Japanese television. SO much more violent than that of the U.S. or Europe and they have a much lower incidence of violence. It is how the society handles things. In the U.S., thanks to the "Boomers", we have a society that abhors responsibility and self reliance. It's always a disease, or someone or something else that is the cause of my problems. As long as we can pass the buck onto something inanimate or so large as to not have a single voice to defend itself, we are happy. It's human nature to be violent, each to varying degrees, but I bet I could get Ghandi to punch me given sufficient time and latitude. So as long as we deny our nature and blame others for our faults, we will not address the issue. I have to admit you have a problem before I can fix it. And it's MY problem, it wasn't caused by society, my Mother, my upbringing, my teachers, my whatever. There are no band-aid solutions, no quick fixes that our society so craves.
So that's my non-MMO related rant for the day. Back to more relative news. We might be winning that war. All Points Bulletin (APB), another PvP centric MMO with little or no storyline to speak of, just went belly up on the 16th, making it the new number one fastest failing MMO to date. A whopping 79 days of mayhem. So story might be what will bring people back for more. Maybe the split is looking a little more like 33% story and 67% action. It's heading in the right direction though.
Also with the bi-weekly storylines that are promised they may have a few morality plays within them. Since the missions will always be available, the ambitious schedule would almost have to yield some missions that are more inline with Gene's view than the more popular current one.
And as for the "I wanna kill stuff" people, you have to remember, that adults with money that love this genre are far fewer than kids with parents with money (who just want the little rug rats out of their hair). So you have to expect the immaturity and childish behavior. Fortunately they are easily bored and will move on to another game soon enough. The problem is that there is another one waiting to replace the one leaving, so they will always be there to annoy us. Thank goodness for the ignore button.
I for one have a wait and see attitude, as long as they really don't do something I really find dumb, I'll stick around. I know ultimately I can have a vote in my monthly subscription. It they consistently show progress, I will show my appreciation with a lifetime membership. But as I see it they have one year to impress or cheese me off.
Well written
I did not blame anyone, merely stated that I am personally tired of all the violence in any media. And i do agree about Japan, where it is even more, though they are somewhere at the bottom of crimes per capita.
So, one could make a simple assumption that the (attitude of) society has a greater influence on violence than the media, though it is probably more complex.
Japan however is something very different, where values and honour are deeply rooted. In my field of software development, I can tell from experience that it is evident their attitude is at such degree they deliver near perfect software, where our "western" software is always haunted with bugs.

Anyway, you are right about many things, though one thing i disagree on, and that is that humanity is violent by nature. That would justify parts of the theory of darwin, on which I also disagree (and recent discoveries support my disagreement) And I'm very sure you could not get a buddhist master to become violent.
But again, this is something debatable, and not suited for this thread I guess

Of course it is an utopian wish to have a violence free game, because it will probably not be successful (although maybe farmville is a nice exception ), but until then maybe a good balance, like you pointed out, will be the first step to show that you can have fun without mindlessly killing hordes of virtual enemies.