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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
10-12-2010, 10:01 AM
Originally Posted by Warem
I also gave the example of a science bop to show a science ship that typically runs 125 weapon power. I think NOT having an option for a ship that can do that and not suck takes a lot from the gameplay of the federation.
Keeping in mind that Klingon science is an oxymoron I'll only say that you can already run a SV at 125 weapons: 100 weapons, 9 proficiency, 5 PI engine, and +11 from 2 consoles. The difference here is that all Klink ships are built for war while Feds specialize.