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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
10-13-2010, 04:18 PM

Part 2: Power list and information

This section lists all the science bridge officer powers, cooldown information, skills that affect the power, and what exactly the power does. It also gives any special information on powers like bugs. Lots of information here.

What does all this stuff mean?
Power name: This should be obvious
Commonly Abbreviated as: The shorthand most people refer to this power by
Power cooldown: The individual cooldown of the power, with maximum BO skill point investment.
Shared Cooldown: When using a power, how long before you can use a second copy of that power.
Skill dependency: These are the skills you invest in to improve this power.
Beginning rank: This is the bridge officer rank you find the level 1 rank of this power, ensign, lieutenant, or lieutenant commander.
Rank 3 rarity: This indicates how you get the rank 3 version of this skill. Rank 1 and 2 are always available at the BO power stores on Earth spacedock and Qo'nos.
Power info: What this power actually does and how it does it
Other info: Quirks, bugs, or other notes

Charged Particle Burst
Commonly Abbreviated as: CPB
Power cooldown: 60s
Shared Cooldown: 40s
Skill dependency: Starship Particle Generators (damage), Starship Subspace Decompiler (cloak disable)
Beginning rank: Lieutenant
Rank 3 rarity: Very Rare bridge officer candidates
Power info: Instantly does shield damage to all enemy ships in a 5km radius centered on your ship. It also disables cloaking for a short time on all enemy ships affected. The shield damage and cloak disable duration improve with skills and aux power and power rank.
Other info: The shield damage ignores any shield resists on the targets that would normally reduce weapon damage to shields, and the damage is not affected by any damage buffs or resistance debuffs.

Energy Siphon
Commonly Abbreviated as: None (ES typically refers to extend shields)
Power cooldown: 60s
Shared Cooldown: 30s
Skill dependency: Starship Flow Capacitors (drain)
Beginning rank: Lieutenant
Rank 3 rarity: Very Rare bridge officer candidates
Power info: Drains a single targeted enemy within 10km of power to all systems and 3s later applies the same power as a buff to you. Power drain scales with power rank and skill, duration improves with aux power.
Other info:
Feedback Pulse
Commonly Abbreviated as: FBP
Power cooldown: 60s
Shared Cooldown: 30s
Skill dependency: Starship Particle Generators (damage)
Beginning rank: Lieutenant
Rank 3 rarity: Captain trained, 6 ranks in Starship Particle Generators
Power info: "Reflects" some damage to any ship attacking yours with energy weapons. The damage done scales with skills, aux power, power rank, and the damage the attacker does. The reflected damage will have 50% shield penetration and can be resisted by the appropriate damage resistance. This power can do more reflect damage than was sent.
Other info: The damage is not truly reflected, you still take damage normally while this power is active.
Gravity Well
Commonly Abbreviated as: GW
Power cooldown: 60s
Shared Cooldown: 40s
Skill dependency: Starship Particle Generators (damage), Starship Graviton Generators (repel, radius)
Beginning rank: Lieutenant Commander
Rank 3 rarity: Captain trained, 6 ranks in Starship Graviton Generators
Power info: This power creates a field centered on a targeted enemy within 10km in the 90 degree forward arc of your ship that has a repel effect that draws enemy ships towards the center, as well as a continuous kinetic damage over time effect for 20 seconds. It will also reveal cloaked ships in the area of effect. The repel effect and DOT scale with power rank, skills, and aux power. The radius scales with skills.
Other info:
Hazard Emitters
Commonly Abbreviated as: HE
Power cooldown: 45s
Shared Cooldown: 30s
Skill dependency: Starship Hull Repair (heal)
Beginning rank: Ensign
Rank 3 rarity: Captain trained, 6 ranks in Starship Hull Repair
Power info: Can be targeted on self or an ally within 10km. Provides a heal over time effect and hull damage resist to all damage types for 15s. This power also clears any plasma DOTs and the Borg shield neutralizer over the duration. Heal and damage resist scale with power rank, aux power, and skills. Duration does not scale.
Other info:
Jam Sensors
Commonly Abbreviated as: JS
Power cooldown: 60s
Shared Cooldown: 40s
Skill dependency: Starship Countermeasure Systems (duration)
Beginning rank: Ensign
Rank 3 rarity: Captain trained, 6 ranks in Sensors
Power info: Targets an enemy within 10km, and makes them unable to see, target, or attack you directly for the duration of the power. This is a fragile power, which means the jam will end prematurely if you do enough damage to the jammed ship. This threshold is entirely mysterious and unknown, but it is supposed to scale with skills and aux power. Duration only scales with rank.
Other info: Though your enemy can't see you, they may be able to see where you are if they have allies shooting at you, by watching where the weapons fire goes. This can let them maneuver near to you and use other AOE type powers that will still affect you, such as eject warp plasma or photonic shockwave.
Mask Energy Signature
Commonly Abbreviated as: MES
Power cooldown: 20s
Shared Cooldown: N/A
Skill dependency: Starship Stealth
Beginning rank: Ensign
Rank 3 rarity: Very Rare Bridge officer candidate
Power info: Cloaks your ship. The mechanics of this cloak are different from the innate cloaks on KDF ships. When activated, this drains 20 power from each of your systems. Your shields stay active. When this power is deactivated, you are granted a defense bonus for 5s. Stealth effectiveness increases with skills, aux power, and power rank.
Other info: Certain buffs from allies can prematurely deactivate MES, such as the science captain power dampening field.
Photonic Officer
Commonly Abbreviated as: PO
Power cooldown: 180s
Shared Cooldown: 120s
Skill dependency: None
Beginning rank: Lieutenant
Rank 3 rarity: Only available from referral reward holographic officer
Power info: This power shortens all the cooldowns of your non-captain powers for one minute. No power can cooldown faster than the global cooldown or power cooldown, whichever is relevant. Duration is fixed, cooldown reduction magnitude scales with power rank.
Other info: Because of the nature of most science powers cooldowns, rank 2 of this power brings most science powers down to their global cooldown as the recharge. This means rank 3 can't do much more.
Photonic Shockwave
Commonly Abbreviated as: PSW
Power cooldown: 45s
Shared Cooldown: 30s
Skill dependency: Starship Particle Generators (damage), Starship Graviton Generators (Knockback), Starship Subspace Decompilers (Stun)
Beginning rank: Lieutenant Commander
Rank 3 rarity: Captain trained, 6 ranks in Starship Subspace Decompilers
Power info: Emits a shockwave from your ship with a 3km radius, and when it reaches enemies they are knocked back, stunned for 2-4s, and take kinetic damage. After the stun wears off, a buff will be applied that makes the targets immune to stuns for the next 10s. Stun duration and damage scale with skill.
Other info: Stuns, like in this power, will prematurely end maintained powers like tachyon beam, extend shields, and tractor beam. The stun duration is hard capped at 4s.
Polarize Hull
Commonly Abbreviated as: PH
Power cooldown: 45s
Shared Cooldown: 30s
Skill dependency: None
Beginning rank: Ensign
Rank 3 rarity: Very Rare Bridge officer candidate
Power info: Provides you with hull damage resists for 15s, and makes you immune to tractor beams for the duration. The resists scale with power rank, skill, and aux power. Duration is fixed.
Other info: This power is reported to work inconsistently at breaking tractor beams.
Science Team
Commonly Abbreviated as: ST
Power cooldown: 30s
Shared Cooldown: 15s
Skill dependency: Starship Shield Emitters (heal)
Beginning rank: Ensign
Rank 3 rarity: Captain trained, 6 ranks in Particle Physics
Power info: Targets yourself or an ally within 10km, and clears various science debuffs for 5s, applies a shield heal, and applies a buff to starship operations training for 5s. Shield heal scales with skill and power rank.
Other info: