hey devs, torpedo powers
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Join Date: Dec 2007
10-18-2010, 06:16 AM
Originally Posted by
Either the torp damage needs to be raised, or the ratio they hit and damage shields with needs to be changed. You can see this poor relationship the most with Transphasic and Photon as they deal so little damage. (Transphasic torps will deal as much damage to a hull through shields as a quantum will, same with Chroniton)
Honestly they do great against a hull, but not so great vs shields and I think this is where most of the problem is. A beam overload is a far more attractive choice for most gamers than a high yield 3 is. (Which is by far the least efficient torp skill..... Torp spread is so poor I just deny it's existence) Because it's a gauranteed Shield Be Gone, as well as Hull Melter. The problem is with torps is your opponent can probably at least manage to get a magical Sliver of a shield up to mitigate pretty much all the damage from a torpshot.
Where is if that had been say a BO3? you just probably melted his hull anyway.
What they could do is simply add a torpedo power like HY that does full damage to shields but barely any damage to hull. Call it "Torpedo target: shields" so the torpedo hits and devastates shields for full damage, but does 10% of its normal damage on bare hull. Give it an instant activation and 30 second cooldown and have it fire the same number of torps that high yield does.