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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29 to add
10-18-2010, 12:33 PM
if the designers are brain frozen to do my above suggestion Here is my contribution to help free of charge: my three examples are below as well as other suggestion to gain back subscribers and keep those after starwars comes out.

1. tactical pod - uss sutherland ( triangular pod that was for greater and faster torpedo loadout
Rear Admiral Rank T5 verions
Weapons:
4 Fore
3 Aft

Boff seats (4 Boffs, 11 Powers):
1 Cmdr Tactical
1 Lt. Eng
1 Lt Science
1 Lt Cmdr Universal

Mods:
2 Eng
2 Sci
4 Tact

4 Device Slots

750 Crew

Special ability: Fire on my mark( this ability mixed with its tactical pod allows for a yeild of torpedoes to be fired.



2.science pod - uss phoenix ( has an oval pod that allows for sensor sweep and sceince attributes
Rear Admiral Rank T5 verions
Weapons:
4 Fore
3 Aft

Boff seats (4 Boffs, 11 Powers):
1 Lt. Tactical
1 Lt. Eng
1 Cdmr Science
1 Lt Cmdr Universal

Mods:
2 Eng
4 Sci
2 Tact

4 Device Slots

750 Crew

Special ability: Tachyon detection grid. it allows for sensor sweeps of not only cloaked ships but also detect ship weakness, upgrade of to lvl 2 of targeting sub-systems.

3.engineer pod - uss melborne ( has two smaller warp nacells. this can be smaller warp core for power
Rear Admiral Rank T5 verions
Weapons:
4 Fore
3 Aft

Boff seats (4 Boffs, 11 Powers):
1 Lt. Tactical
1 Cmdr Eng
1 Lt Science
1 Lt Cmdr Universal

Mods:
4 Eng
2 Sci
2 Tact

4 Device Slots

750 Crew

Special ability: Give it all you got: The 2 micro atimater chambers with this pod gives the ship more power when activated. increase speed, increased engineering abilities.

this is my idea I will contribute but i feel will be lost in the post history.

Also one thing that should be allowed in this game so that you actually have function and time fillers is the fact of either using memory alpha or your own ship interior sections to increase science attributes, engineering attributes and tactical attributes. These attributes would be increaded by percentage wise as canon did demonstrate. How to do this well its simple. Using those anomolies we collect we can combine different ones together to gain higher percentages on the ship itself. When the ship is destroyed then you loose percentages. You will have to invest back into ship callibration. This allows for the market to have increased traffic. This also allows for more exploration missions to be created.

Its 9.5 months now and we still have no function with memory alpha and contributing to better our ships. We as the subscribers must let cryptic know that words alone will not make us stick around. We have heard all the so called great attributes of the future but again this is not enough. You want content. trust me do this. tons of time filler for you to build your 20 to 40 minute episodes which after they are over leave one felling empty at the end.

Thank you