Idea for New Exploration Mode
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Join Date: Dec 2007
Continuation of Idea for New Exploration Mode
10-19-2010, 05:42 PM
Onto mission types. Mission types would include:
-Starship Distress Calls
-Under attack and Require Assistance
The basic NPC calling for combat assistance. However this might be for space combat or the NPC ship may have been boarded...or both
-Help With Repairs
NPC ship calling for help with repairing damaged systems. Lets say the NPC's warp core is offline and they need help bringing it online, you would beam over, figure out whats wrong by asking the computer and the captain and/or chief engineer of the NPC ship questions. Once you have a solid theory on what is wrong, you talk to the NPC computer, chief engineer and possibly an engineer you bring along with you about a solution. You then implement that solution by using a console in engineering that has different commands you can choose.
An NPC ship crewman has fallen ill to a quite possibly deadly virus or an epidemic has infected the NPC ship and you must stop it. (A mission much like what I am talking about took place as one of the starter diplomatic missions)
Mostly simple missions much like Aid the Planet only its a ship. Another possible circumstance for some of these missions could be that what the NPC is asking for can actually be manufactured by the NPC itself and the player can offer to show them how. Depending on the auto generated personality the NPC could decline the offer for showing them how to manufacture this and just ask for the supplies. Also depending on the personality, if the player refuses to give anything to the NPC in either case, in a way the NPC takes offensively or the NPC just won't take no for an answer, the NPC may attack the player ship.
-Planetary Distress Calls
-Under attack and require assistance
The planet sending out the distress signal may be being bombarded with torpedoes and/or troops have been beamed down to the planet surface and you must stop it. A special Klingon version of this could be that if the people calling for help are not allies of the empire, Klingon's could respond to the call and take the opportunity to conquer.
-Help With Repairs
Basically the same principles as the Starship repair only would have to do with planetary systems.
The planet may be a farming colony and its equipment for watering has broken down and they need help in fixing it (For completion of this mission the player could receive a large quantity of fresh fruit, vegetables and/or livestock which when used gives a hit-point buff to your you or your away team). The planet may be a dilithium mining colony and their mining equipment has broken down and they need your help in fixing it (For completion of this mission the player could receive a large, highly pure quantity of dilithium which when used would grant a power buff to the players ship).
Same principles as the Starship medical assistance only a planet. Along with the circumstances from the Starship version a planetary may have missions such as this. The planet is a farming colony, their livestock has become ill and they need your help (For completion of this mission the player could receive a large quantity of fresh fruit, vegetables and/or livestock which when used gives a hitpoint buff to your you or your away team). If the planet is a dilithium mining colony, they're may be an epidemic and they need you to find a cure (For completion of this mission the player could receive a large, highly pure quantity of dilithium which when used would grant a power buff to the players ship). (A mission much like what I am talking about took place as one of the starter diplomatic missions)
Basically Aid the Planet. If the NPC is speaking on behalf of a colony and is asking for something they can get from the planet or they could manufacture then the player has the choice to show them how to do so (dilithium).
-Environmental Disaster (Quakes(Earth equivalent-Earthquakes-), tornado, hurricane...)
There has been an environmental disaster on the planet and you must help save people from the rubble of damaged structures.
Many of the above sub-types could be mixed together (ex. Environmental disaster: You must help get damaged critical systems back online)
A vessel is approaching the ship at high warp with weapons charged. You do not know what their intentions are. They may only have weapons charged because they were being chased or as just as a precaution.
You can hail them and/or do one of the following. Go to red-alert and bring weapons and shields online but will probably be taken as a hostile act. Go to yellow alert bringing only shields online and protecting your ship will show that you are giving the unidentified vessel that you are giving them the benefit of the doubt, but may also be taken as a hostile act. Leave weapons and shields offline. Go to red-alert, order an intercept course and all hands to battle stations (If ordered to battle stations then you may not hail them). Depending on your actions the outcome can change.
If you do nothing the ship may simply pass you by, but if it is hostile it may attack your ship. If you go to yellow alert the vessel with either pass you by, take you raising shields as hostile and attack you or it was hostile in the first place and will attack you no matter what. Going to red-alert will do anything yellow-alert would except there is a higher chance of it being taken as hostile. Red-alert, ordering an intercept course and all hands to battle-stations will simply pull you and the vessel out of warp and begin combat. Hailing the vessel while following one of the cases except for battle stations can significantly help you determine the best course of action as well as in determining the vessels intentions.
If the vessel responds to your hails then they will come up on the view-screen along with the text window for showing what they are saying and for the player to respond. If the player offends the NPC or becomes hostile with it the NPC may open fire or just leave. If the vessel turns to attack you at any point your tactical officer will inform you and you will be pulled out of warp.
Another circumstance in this type could be that the vessel is warping to you with a device that works like the breen device from DS9 that disrupts shields and when they reach you they force you out of warp, use the device, and board your ship. Being boarded could also be another possibility if you do not raise shields and the vessel is hostile.
Your science officer picks up strange readings coming from a planet. If you decide to investigate you change course. When you get there you find that there is dangerous radiation coming from the surface, and the planet is inhabited. Depending on the stage the inhabitants is at (pre-warp,pre-industrial...) you will need to either find and inhibit the radiation on your own making sure not to disturb the inhabitants or if they are deemed ready for first contact or have already had contact with warp capable species you may go at it alone or warn the inhabitants and offer assistance.
Many of the above missions have a diplomatic solution to them and could give diplomatic XP as a reward as well when the player completes it without violence.
These would only be available to those who earn them, like it is now. This mode of exploration however may allow the merging of first contact missions with other types like you may respond to a planetary distress call from an unknown species which once you help them you can then make proper first contact going through the normal process only it becomes easier then normal because you just saved them.