A thought about fed v klingon balance
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Join Date: Dec 2007
10-20-2010, 10:23 AM
Originally Posted by
player skill is the deciding factor in most PvP matches.
This is pretty much it for PvP.
People need to get off the whole Fed vs KDF balance horse.
I play both sides. I play on teams, but mostly I play in pugs.
The biggest issue I see is the unwillingness in players on both sides to adapt to the game they are fighting in.
One example, the recent changes in KDF carries. Time and time again I watch Fed players complaining of how impossible it is to fight KDF teams with a carrier, or multiple carriers, due to all the NPC ships.
- NPC ships stay on the target they were launched against until that target is destroyed.
What does this mean? Well, if you've got 6 BoPs or 24 Fighters targeting you, then play with a little brains.
Don't sit around in the ball of players that are also targeting you. Set engines to full or pop a engine batter and evasive as far away as possible, and watch the NPC ships follow you.
You can get far enough away to even change out a Tactical Bridge Officer is you need, and get one that has an area of effect (AoE) ability like Torpedo Spread, Canon Scatter Volley, or Beams:Fire at Will.
Carriers all on their own are far less effective than if you allow them to keep their NPC ships up.
Second, almost every Fed I've ever met in game that pilots an escort uses it to try and DPS.
People say "you can't tank in an escort". Well, that's pretty much a load of BS, as anyone who's come across me in my Fed Eng Escort while in a tanking build will attest to.
The only people that can bring a real balance to the game are the players, but in order for this to happen people have to be willing to learn, think, and strategize.