Crafting/Miners sub-class idea
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Join Date: Dec 2007
10-25-2010, 11:27 PM
Originally Posted by
As a huge fan of crafting in games, I like any idea like that that tries to bring more crafting into STO.
We're discussing some big crafting changes that we want to make to STO and I can't wait to see us start working on this stuff. Ultimately, we want players to be able to construct their own starbase, shipyard and ships. That is where I'm trying to get to - even if it takes me a year to develop it.
Ive often thought that the three tiers, Tactical, Engineering, and science should be split up into three separate groups. As in on person can only choose one and each tier expanded on. This would also promote interatction within the game. People who need science stuff would have to seek out science people ect. promotes economy and social behavior.