Foundry Ideas: (What would you like to see, and do in foundry?)
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Join Date: Dec 2007
10-27-2010, 12:22 AM
What I would like to see:
Branching story arcs. Based off of certain character traits, successful mission completion, and PC responses to the NPC mission-giver.
Time and location based event triggers.
The ability to put non-combat NPCs, items and events into missions.
The ability to add cinematic protection to certain enemies, e.g. "The City on the Edge of Never" when the boss stays around just long enough to get his dialog off and then leaves, and you can't harm him.
The ability to have certain NPCs surrender or choose not to fight in response to certain PC actions.
What I would like to do:
Create missions modeled after certain episodes, but from a different perspective, e.g. "The Trouble with Tribbles" from the Klingon point of view.
Make missions that continue the story of some of the current in-game dev-created missions.
Create missions that put the player into the position of having to actually think in order to beat the mission.
Make missions that are entirely non-combat, but whose outcome still depends on the decisions the player makes.