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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 107
10-30-2010, 11:28 PM
First off let me address the above. Keybinds have been in the game since the beginning. They were programmed into it. If you esc out to the options and got to the ... wait for it ... KEYBINDS tab. You will realize that you have been using keybinds since you first put finger to keyboard. There is no trickery involved.

nuff said. Now ...

Quote:
Originally Posted by M4triX
Omg... took me ages to finally find the real treasure. Here it is. This thread is epic!

glad you made it

Let me preface everything with a primer: Your trays are numbered 0 - 9 starting with the first row (the # keys) and scrolling up. Your powers are number 0 - 9 going left to right. So, with this, the #1 key is 0 0; the CTRL+6 combo is 1 5; so on. Finally, you CANNOT make an I WIN button. Every power that is bound to a key requires that key to be touched each time for each sequential power to be activated, e.g. tap, fire phasers, tap, fire torps, tap, EPtS, tap, Fire on my mark, you got the idea.


First of all I need to get a feeling for what I'll actually want to be macroed. I'm running a lot of skills with two copies. Would it be a good idea to chain them all, in order to halve the keys needed? Sounds like a good idea to me and should be possible without questioning. So chaining ET3 for example freeing one keybind.

Two copies of many heals are ideal to be chained on one key. I currently run ET1x2 or 1 & 2 off one key. If I, or a mate, need a heal, I hit one key and poof there's the best heal possible. It goes something like this:

/bind 8 +TrayExecByTray 0 7 $$ +TrayExecByTray 1 7

Reading this the first TEBT is my #8 key and the second TEBT is my crtl+8 key. If you place ET2 on your 8 key and ET1 on your ctrl+8 key you can get what you are looking for. If one has been activated you have to wait for the shared cooldown for the other one to be available. First keypress activates the ET2. ET2 goes into cooldown (30s) and ET1 goes into shared cooldown (15s). If you press the key immediately there after, nothing will happen as both powers are in cooldown. After 15s ET1 is available for use.


Since I'm pvp'ing, shield management reached a whole new lvl of attention and I'm not yet sure how to handle this problem properly. Distributing shields while hammering the fire all phasers button is a nice idea, what else could I bind it to? Or should I just get used to having 3 keybinds for the most needed shield actions (like distribute, aft shields, etc.)?

Shield management is a bear to say the least. I've simplified my life with chaining EPtS3 and EPtS2 or EptS1. I have created a keybind that uses my space bar to fire all phasers and activate the first EPtS that is available. As with other EPtX there is a 30s cooldown. Everytime I press my spacebar my beam weapons fire off and the next EPtS is activated. If one is in cooldown, it just fires the weaps. It goes something like this:

/bind space GenSendMessage HUD_Root FirePhasers $$ +TrayExecByTray 3 4 $$ +TrayExecByTray 3 5

Here +TrayExecByTray 3 4 is the 5th power on the 4th row (yes, you can use them to clear out the lower trays) and that is EPtS3
+TrayExecByTray 3 5 is the 6th power on the 4th row and that is EPtS2

As above, If I press the spacebar the game fires all my beam weapons. Then I press it again and it goes to the TEBT 3 4. Another press and it goes to TEBT 3 5. As long as the cooldown is finished the first available power will activate.


I'd really love to see some kind of summary of the keybinding of the more experienced players. Just to get an idea what else could be useful, since I'm quite sure there are damn useful things, I don't even think off. You might as well leave out your finest tricks, since you're the pros and worked hard to figure them out, I won't ask you to give this advantage to everyone ^^

The above are real keybinds that I use; the space bar has been edited for length (I've got 9 powers atached to it.) Here are a few more

4 "+TrayExecByTray 0 0 $$ +TrayExecByTray 0 1 $$ +TrayExecByTray 0 3"
This one activates my Aux battery (0 0) then is my EPtA (0 1) then my Tachyon Beam (0 3)

5 "+TrayExecByTray 0 2 $$ +TrayExecByTray 1 4 $$ +TrayExecByTray 0 4"
This one activates my EPtW (0 2) then my Beam Overlaod (1 4) then another Beam Overload (0 4)

F5 "GenJailAdd Hud_Weapons_Root $$ GenJailAdd Hud_Bridgecrew_Trays_Root" (This one is a little gem.) Since I run my power tray with all three row showing I loose my bridge officer tray. Since I pulled all my weapons out of the tray I can't see when my torps are ready. This changes that by first adding an HUD element that has my weapons *HUD_Weapons_Root" and puts my bridge officer tray back on screen "Hud_Bridgecrew_Trays_Root".


Really nice thread overall, I'm ashamed I just discovered it yet. Would have made life so much easier.

Don't worry about it; you are in good company. It took me 3 months to find out about keybinds and another month to figure it out.