Proposal for a working Player Economy using 4 Factions
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Join Date: Dec 2007
10-31-2010, 09:05 PM
Enlighten me about somthing - why does this game need an economy like the one you describe?
As far as I can tell, this game is about shooting things and blowing stuff up. The economy, such as it is, is all about trading of items between players that allow us to then go out and blow stuff up. Why do we need a part of it to be trade, apart from immersion and RP?