Was there a change to difficulty?
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Join Date: Dec 2007
11-01-2010, 12:03 PM
Originally Posted by
That is basically "zerging", and while that may be ok with people who play on normal mode, I feel fairly confident suggesting that's not the type of encounter most people who play on the hardest difficulty level are looking for.
Well put Combadge. I now see the full irony in this. There were so many cries to stop "zerging" and implement some sort of penalty for dying. Unfortunately we ended up with a situation where a lot of enemies can one shot players on Advanced and Elite. The higher difficulties actually create zerging.
When difficulties came out, I played almost exclusively on Elite. Many people talked about these one shot mobs, but I never had a problem... until one day. After that, I have run in to them very frequently. Now, it has been several months since I ran anything on Elite.
I am looking forward to ground combat revamps. Difficulties should be more related to tactics and aspects of the mission, not damage values. I think that most players who want an increased challenge are looking for a more tactical experience. When you are killed almost before combat even starts, there is not much you can do for tactics.