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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
11-01-2010, 01:35 PM
Canon just can't be you saying: "I don't like this so it's no longer canon." Canon's not about the individual's wants. It's about what's been represented to us for 5 decades.
Nowhere is it explained in "canon" why ships were limited in their angles of attack. It was filmed that way for a) budget constraints and b) because having ships flying around at odd angles didn't look pretty and would probably give some viewers vertigo.

That does not mean, by any stretch, that there was an "in character" reason why ships could not do loops, barrel rolls, immelmans, split S's, thatch weaves, and whatever other acrobatics a starship in a 3D frictionless environment might want to perform.

Babylon 5, by using total CGI for its space battle sequences, was the first show that used all 3 dimensions as well as real space physics. I can almost guarantee you that future Star Trek movies will also begin doing this. I doubt the movie directors are going to say, "Nope, it's canon for ships to move in this fashion so we can't have them doing fancy maneuvers."

Canon has been broken many times over for game purposes. A good example is weapon ranges. Today's military have underwater torpedoes that can hit a target at greater ranges than 10 km. I'm sure a photon torpedo can travel further than that. But to avoid having space battles where players are nailing each other from opposite ends of the maps, the ranges have been drastically reduced. In WWII, battleships slugged it out at ranges greater than 10km, and that's with no real targeting or tracking computers plus wind resistence, atmospheric effects, gravity, and other factors that can slow down a projectile. A photon torpedo fired in space can go tens of thousands of kilometers ... but not in the game.