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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
11-04-2010, 05:20 AM
well from a writing standpoint...there are 2 different things when you can fail

1. set a condition--- you blow up--if it happens the game kicks you out of the adventure, you fail.
or the thing your protecting dies ect...

I call that general fail

2. the more useful one --- multiple endings/paths
with this one you can have them fail --- one possible ending with aftermath, very nice
or multiple winning paths
or both winning and losing paths

all and all, I would prefer multiple paths and covers all bases.