Failable and branchable missions?
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Join Date: Dec 2007
11-04-2010, 04:20 AM
well from a writing standpoint...there are 2 different things when you say...you can fail
1. set a condition--- you blow up--if it happens the game kicks you out of the adventure, you fail.
or the thing your protecting dies ect...
I call that general fail
2. the more useful one --- multiple endings/paths
with this one you can have them fail --- one possible ending with aftermath, very nice
or multiple winning paths
or both winning and losing paths
all and all, I would prefer multiple paths and endings...it covers all bases.