Season “X” EPIC Idea Proposal !
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Join Date: Dec 2007
Season “X” EPIC Idea Proposal !
11-11-2010, 12:27 PM
Season “X” Idea Proposal – Implementing Persistent Faction Player vs. Player Territory Control and Resource Maps:
2409 and the War in the Alpha Quadrant:
A War typically exists between one or more Factions for a variety of reasons, be they ideological, territorial or resource driven. Within the Story and Plot/Time line of Star Trek Online there currently exists a War between Two Factions, Federation and the Klingon Empire. However, as the game currently stands the level of “immersion” and gaming experience into this conflict is often seen by many as tedious, especially on the side of the KDF.
The following document contains a proposal based on months of forum research, game-play experience and countless nights of analyzing collected data on the topic of Faction Control Maps. It has been put forth into an idea that attempts to revamp and further utilize the current Player vs. Player “Warfare” system in a way that adds “believability” dynamics to the game-play as well as several layers of immersing the player into a story line they themselves can participate in and help evolve a Game Resource Economy.
In this analysis I will be covering the following topics:
Current Resource PvP Status
Implementing a Faction Based Game Economy involving “Mining for Resource” and Persistent PvP Faction Territory Control Maps
Improving Game Dynamics
I propose 2 main interests involved with “Gathering Resources” in this analysis.
1) For use in Fleet Starbase Construction (using the foundry) and Starbase Maintenance (Power & Resource Consumption) via Daily Resource Gathering Missions.
2) Collected Resources could be used in crafting recipes for PURPLE Mk II - MK XII Ground and Space gear.
Combing these factors with additional content will help create extra layers of game play immersion, utilize current game development and require some game mechanics tweaking.
Current Resource PVP Status:
NPCs in both Factions offer a Player mission dubbed “Resource War Zone” PvP Maps. These maps are not queue based PvP Maps. They direct you to the Ker’rat System or Otha System in the Eta Eradani Sector Block, aka The Neutral Zone.
Open Instance Space Map: Players enter the map at the SAME SPAWN point, regardless of Faction to fight against the Borg and each other for a loot drop. Loot is determined by who scores the most “points” on the map. Mission Reward is received in the manner of skill points, bridge officer points, (emblems at higher levels) and merit/honor for both Factions. Accolades are also tied into this particular map as well. The Map does not have a Level Auto-Balance when Players of Different Levels/Rank occupy the same Instance.
Open Instance Ground Map: Players enter the map at the DIFFERENT SPAWN point, depending on your Faction to fight against the Borg and each other for a loot drop. Loot is determined by who scores the most “points” on the map. Mission Reward is received in the manner of skill points, bridge officer points, (emblems at higher levels) and merit/honor for both Factions. Accolades are also tied into this particular map as well. The Map does not have a Level Auto-Balance when Players of Different Levels/Rank occupy the same Instance.
In it’s current state, the “War Zone Resource” Missions fail to meet the requirements of an ACTUAL Resource War. No supply lines are disrupted and the settings involved are out of place with the story line behind it. Furthermore, destroying Borg has nothing to do with the Federation vs. Klingon conflict other than being an inconvenient presence on the field of battle.
Persistent Faction Player vs. Player Territory Control and Resource Maps:
The following analysis would REPLACE the concept of the “so-called” Resource PVP Maps that we currently have in game.
[The graphic below is a summary overview of the topics I will be covering in this discussion.]
[I WILL BE POSTING THIS ANALYSIS 1 SECTION AT A TIME : PARTS 1 - 9]