Season “X” EPIC Idea Proposal !
View Single Post
Join Date: Dec 2007
Section 3 - Crafting
11-11-2010, 12:49 PM
III – Crafting
**In order for this analysis to proceed, keep in mind that the Klingon Faction would require the Crafting ability and necessary capabilities to implement the Crafting Skills. (Their own “Memory-Alpha”)
Terminals make up the basis for Resource Warfare. They are Crafted in the same manner as other crafted items currently in place in STO.
The Following Graphics depict how this system would look In Game.
Terminal Fabrication (Crafting):
When a Player has gathered the necessary components required for the recipes they are working on, the next step is crafting the components they will be using to build Mining Platforms. Federation Players will use Memory-Alpha, or their Fleet Starbases* (to be discussed later) to create their Terminal components. Klingon Players will use whatever means Cryptic provides for them in the upcoming patch(es) and also may utilize their Fleet Starbases under this proposed system.
(Universal – Non-Class Specific)(Non-level Specific)
Any Player Class may craft and Place Power Nodes on a Mining Platform. They act as the conduit through which your Terminal Consoles draw power.
Terminal Connector Consoles:
(Universal – Non-Class Specific)(Mk II-XII)
Any Player Class may craft and Place Terminal Connector Consoles on a Mining Platform. They act as the basis for your Terminal Console through which you will give it purpose and function by adding the MCKs. One CC plus One MCK equals a Level 1 Terminal Console.
Mk II – Mk XII
The “Mk” level of the Connectors determines the Hit Points (Hull) and Shield Capacity of the Terminal Console. There are two types of CCs a Player may create; Defensive and Offensive.
Terminal Consoles of the Defensive variety receive a boost to their Shield strength. As such each Defensive CC, regardless of Mk level, receives a +25% Shield Capacity Bonus to their total Shield Capacity.
: Terminal Consoles of the Offensive variety receive a boost to their Hull strength. As such each Offensive CC, regardless of Mk level, receives a +25% Hull Capacity Bonus to their total Hull Capacity.
Modified Console Kits
(Class Specific)(MCKs)(Mk II-XII)
Mk II – Mk XII - – The “Mk” level of the “MCKs” determines the “Ability Level” of the Terminal Console. (Example – Installing a Mk II Science MCK that gives the Console the ability of Tachyon Beam I vs. Installing a Mk XII Science MCK that gives the Console the ability of Tachyon Beam III)
The Engineer Class is the only class allowed to utilize Engineering MCKs with their Terminal CCs.
The Science Class is the only class allowed to utilize Science MCKs with their Terminal CCs.
The Tactical Class is the only class allowed to utilize Tactical MCKs with their Terminal CCs.
These crafted items, once created, can then be sold or bought as trade commodities on the Exchange for players who do not wish to take the time/effort of gathering the supplies needed for the recipes and the crafting process. It allows them to bypass this and the previous step, yet still allows the player to participate in being able to acquire, own and place components necessary for Mining Platform Construction (Terminals).
Players would receive Accolades for crafting (X) amount of each of the components listed above. One Accolade per component, i.e. Power Generators, Terminal Connectors and Modified Console Kits (as well as the respective class specification)(A player may still craft Science MCKs even if they are a Tactical or Engineering Officer. Crafting Accolades shouldn’t be class specific)