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Join Date: Dec 2007
Section 4 - Terminals
11-11-2010, 12:58 PM
IV – Terminals
Terminals are what make up a Mining Platform as mentioned earlier. Unlike many of the maps in STO where you find turrets that fire upon you in space, or on the ground, and are easy to destroy, Terminals can sustain a bit more damage. Their relative Hit Points and Shield Capacity should be equal to that of a Sub-Boss, even with a level 1 Terminal. Keeping in mind that Power Nodes are NOT level specific, they should be able to sustain MORE damage than the others, with HP and Shield Capacity equivalent to that of a Main Boss.
Terminal Power Node
A Power Node is a type of terminal used to transfer energy from a Mining Platform’s Power Generator* to the Consoles surrounding it. One Power Node supplies the necessary energy required to run three consoles, one of each TYPE. (Engi, Sci & Tac). When Activating a Level 1 Mining Platform, the First Power Node acts as the Mining Platform’s Power Generator. This becomes the center hub for the Mining Platform as subsequent Power Nodes and Consoles are added, increasing the Size, Level, and Resource Output of that Mining Platform. Please Note** If the Power Generator for a Mining Platform is destroyed the ENTIRE base is destroyed from a power surge, i.e. loose the Main Power Generator for a Mining Platform and all other Terminals go ka-boom. That being said, Power Nodes that ARE NOT the Power Generator for a Mining Platform and are destroyed, the 3 Consoles at that Terminal the Power Node is providing energy too will deactivate. That being said, Power Nodes have more Max Hit Points/Hull and Shield Capacity than your “average” Terminal Console.
**Note: ANY Player Class may install a Power Node to a Mining Platform, they are universal in nature, unlike the Terminal Consoles**
Terminal Consoles act as the Mining Platform’s primary means of defense from hostile incursion. They are autonomous constructs fabricated to guard the area in which they were built. Around each Power Node, 3 Terminals may be placed in a predetermined Game Designed location, to keep with conformity of the Layout Configuration of the Mining Platform. Terminals are Class based in their construction, meaning a Tactical Officer may only place Tactical Terminal Consoles and not any other. 1 Console of Each Class Type is permitted around 1 Power Node. This is to ensure game balance and creative co-operation. A Terminal is made up of two components; The Connector Console and the Modified Console Kit.
Connector Consoles (Any Mk II-XII)
CCs act as the power source for your Terminal and draws the power it needs for activation from its’ adjacent Power Node. It also determines the amount of Hit Points/Hull and Shield Capacity your Terminal will posses (The MK Level). Deciding to Place a Defensive or Offensive CC could affect the longevity of your Consoles in battle when matched against enemy forces as each receives a different bonus.
Defensive - +25% Shield Bonus to Terminal Console Shield Capacity
Offensive + 25% Hull Bonus to Terminal Console Hull Capacity
Modified Console Kits
MCKs are the “programming” of your Terminals to act upon on their abilities given to them. They are class-based items, which must follow a certain criteria on how and where you may place them. A Power Node may not have more than ONE of each Terminal Class Type that it provides energy too.
Class Type (Any Mk II-XII)
MK Level determines the strength of the ability of the MCK. For example: A Science Modified Console Kit Mk II – Ground – Sonic Pulse I vs. Science Modified Console Kit Mk XII – Ground – Sonic Pulse III.
Engineering Consoles – Provides Engineering abilities & skills to a Mining Platform Array and its allies.
Science Consoles - Provides Science abilities & skills to a Mining Platform Array and its allies.
Tactical Consoles - Provides Tactical skills & abilities to a Mining Platform Array and its allies.
Increasing a Terminal Console’s Level is achieved through “Upgrades”. Upgrading your Terminals is done through adding additional MCKs to your existing established Terminal. Your Player Rank determines the max level you may upgrade your Terminal (Max Level is 4).
Your Player Rank also determines the max limit to the number of Terminals you may have placed on a resource map(s) at any given time. (Max Limit is 3 Ground Terminals and 3 Space Terminals at Vice Admiral Rank)
A Vice Admiral/Lt General Player may have a maximum of (3) Level 4 Ground Terminals on whichever map they choose and (3) Level 4 Space Terminals on whichever map they choose.
The charts below exhibit the progression of your Terminal from Level 1 through Level 4, as well as the Rank Table for your Terminal Levels & Limits.
Player has established (100)* number of Terminal Power Nodes & Connector Consoles
Player has established (100)* number of Level One Terminal Consoles
Player has established (100)* number of Level Two Terminal Consoles
Player has established (100)* number of Level Three Terminal Consoles
Player has established (100)* number of Level Four Terminal Consoles
*These numbers are merely suggested for sake of argument.
**Repeat same if you want an Accolade for creating (1000)