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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6 Section 5 - Mining Platforms
11-11-2010, 01:40 PM
V – Mining Platforms

PvP Resource Maps – Each PERSISTENT (no queues required) Resource Map should contain ONLY 1 INSTANCE. This will help prevent confusion and also keep the Math I have in place for this system simple and logical. (KISS – Keep it Simple Silly). That being said, the Player Cap on these maps should accommodate a sufficient amount of players from both sides (30/30 minimum, 60/60 would be epic if the server could handle that much going on at a time on ONE map instance) to be able to use the map at any given time. There are currently maps in the game that sustain large numbers of players (20 PvE & 10/10 Private PvP Maps) and NPC threat targets, such as “The Big Dig” and “Breaking the Planet” as well as space maps like “Patrolling for Klingons” *Not to be confused with the current “Resource PvP” Maps that are currently in game.

Ground Maps
(10) Resource Maps are dedicated to half of the Galactic Resource Production in this analysis. These Maps would range in design and detail to include asteroid base installation maps and surface maps (some possibly containing Low G). Each map is dedicated to the production of 1 of the 10 Resource types. This makes up for a 50% total of all Resource production, and will be covered in further detail under the Faction section.

Space Maps
(10) Resource Maps are in turn dedicated to the other half of the Galactic Resource Production. These Maps would range in design and detail to include different Star Systems, Nebulas and Planetoids/Moons/or/Asteroids to tie into the Ground Maps). Each map is dedicated to the production of 1 of the 10 Resource types. This makes up for the other 50% of total Resource production.

**Please Note, Entering a Resource Map system, one would first enter the Space Resource Map, and then Travel to the location where the “beam down” trigger would pop up to access the Ground Resource Map. Each Star System mines the same Resource, i.e. Dilthium Space Map contains the location for the Dilithium Ground Map. Resources are not mixed up amongst the systems to keep a uniform and logical approach as to WHY the Factions would be interested in Mining that system in the first place**

I tried to keep with canon as much as possible...

GRAPHIC
http://i743.photobucket.com/albums/x...g?t=1289509839

A closer look at the High-lighted green box shows the focus of our "Resource War Zone".

GRAPHIC
http://i743.photobucket.com/albums/x...g?t=1289509927

Taking a look at it in the STO Universe, it looks something like this...

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http://i743.photobucket.com/albums/x...g?t=1289509993

You'll notice that the area of focus takes place in the Neutral Zone...

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http://i743.photobucket.com/albums/x...g?t=1289510108

Zooming in further to Eta Eradani, we'll be dealing with a few different scenario examples from this Sector Block.

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http://i743.photobucket.com/albums/x...g?t=1289510165
http://i743.photobucket.com/albums/x...g?t=1289510206

Map Alliances and Output Bonuses & Deductions:

Federation Allied Maps - These Resource Maps would have an NPC species that are allied with the Federation. For Example Andorian, Vulcan, Betazoid, Bajoran, Trill or another Alien Species have “claimed” these territories, and Klingon Forces are seen as the “invaders”. Federation Mining Platforms on these Maps receive an Output % Bonus, while Klingon Mining Platforms on these Maps receive an Output % Deduction.

Neutral Maps – Maps controlled by an NPC Alien Species with no alliance to one faction or the other and allow mining rights to both factions with NO Bonuses OR Deductions. This also includes “vacant” installation maps such as abandoned outposts & facilities.

Klingon Empire Allied Maps – These Resource Maps would have an NPC species that are allied with the KDF. For Example Nausican, Orion, Gorn or another Alien Species have “claimed” these territories, and Federation Forces are seen as the “invaders”. Klingon Mining Platforms on these Maps receive an Output % Bonus, while Federation Mining Platforms on these Maps receive an Output % Deduction.

Output Bonuses & Deductions:

Federation Allied Maps
Federation Mining Platforms receive a +10% Resource Output Bonus to their Total Combined Output; Klingon Mining Platforms receive a –10% Resource Output Deduction to their Total Combined Output.

Neutral Allied Maps
EACH Mining Platform receives a (+/-) 0% Resource Output Bonus/Deduction to their Total Combined Output.

Klingon Allied Maps
Klingon Mining Platforms receive a +10% Resource Output Bonus to their Total Combined Output; Federation Mining Platforms receive a –10% Resource Output Deduction to their Total Combined Output.

So let's examine the Resource Maps in "Delta Outpost 9 - Gallicite Mineral Resource Map...

You would enter the system and the following map would load in.
GRAPHIC
http://i743.photobucket.com/albums/x...g?t=1289510398

Platform Battle Clock/Timer
The Battle Clock is a 24 Hour count down timer that begins when a new Level 1 Mining Platform is created. Within a 24 Hour period a Mining Platform will be susceptible to 4 “Windows of Attack” by the opposing Faction. Each “Attack Window” consists of a 90-minute interval in which time the Opposing Faction may lay assault upon the Mining Platform in an attempt to destroy it and lay claim to that Platform for their own Faction.

Here is what the Battle Clock looks like...
GRAPHIC
http://i743.photobucket.com/albums/x...g?t=1289510521

Claim Marker Timer & Counter-Attacks:
When a rival faction has destroyed a Mining Platform, that faction has a Count Down Timer in which to “Cap the Platform” they just destroyed. A Player from the conquering Faction must place a Power Node and create a Platform Power Generator in order for that Faction to claim the Platform and thus begin the Platform Battle Clock/Timer as mentioned above. IF the timer expires before the Platform is “capped”, the Platform returns to “Unclaimed” Status, and may be “Capped” by EITHER faction. This suggests a strategy of coming to a battle prepared to take it over and establishing your new base ASAP, since there is a small window of when you actually destroy a base before starting a new one that the defending Faction may launch a Counter-Attack.

Counter-Attack:
During the time in which an attacking faction has just destroyed your platform, your faction may launch a counter-attack to stall them from “Capping the Platform” and expiring the Claim Marker-Timer. This would give your Faction an opportunity to “take back” your turf before the enemy has time to establish a new Base.
**Please Note: If a Platform is in “Unclaimed” Status, Factions may battle however long it takes for one to “Cap the Platform” and begin their Base and Platform Battle Clock/Timer**
Platform Grid Array Active:

The Period in between the Windows of Attack where the Main Power Generator of the Mining Platform Amps up Power Output to it’s surrounding Power Nodes and Terminals, making them invulnerable to Attack. Shield Strengths of the Terminals are boosted to a magnitude that conventional attacks are moot, and Resistances are increased as well to make debuffs on the Terminals “hard to stick”. This allows the Controlling Faction time to build up their Mining Platform’s defenses, size and resource output. KEEP IN MIND, that being a PvP area, Players may still attack other Players of the opposing Faction AT ANY GIVEN TIME. They cannot, however, destroy a Mining Platform until the “Attack Window” is open.

Platform Layouts
Mining Platform Layouts are predetermined by the Game Developers. In order for proper balance to this system, Players will not be able to just drop a terminal where they see fit. Instead, the progression of a Platform's Level will depend on how the Game Devs make the map.

The following is a representation of one Layout Configuration.
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http://i743.photobucket.com/albums/x...g?t=1289510891

Platform Levels
A Mining Platform may NOT increase in Level size until all Terminal slots for the prior Level base are in use. When a power node contains three surrounding Terminal Consoles, You have created a Level 1 Base, and in turn unlocked the predetermined slots to begin your Level 2 base. These slots would flash like boxes on missions, consoles and other interactive triggers already in place in the game. For a better understanding, the following graphic shows the progression from Level 1 to a Level 4 Mining Platform.

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http://i743.photobucket.com/albums/x...g?t=1289511112

Taking a look at the Ground Map in Delta Outpost 9...
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http://i743.photobucket.com/albums/x...g?t=1289511505

Here is a visual representation of a Faction expanding their Ground Base...
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http://i743.photobucket.com/albums/x...g?t=1289511547

Effective Range:
GRAPHIC
http://i743.photobucket.com/albums/x...g?t=1289510682

Resource Output
Simply put, The Larger the Mining Platform, the Greater the Resource Output each faction claims from those Resource Maps. This will be explained in greater detail as we move into the Galactic Economy portion of this analysis.

System Details:
I will be covering this section in detail in Section 9 - Factions & The Galactic Economy