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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
11-11-2010, 10:32 PM
Well...technically multiple mission paths are possible already. Having a player select a certain line of dialogue or activate a certain console can trigger a completely different result in the mission, we've seen this happen time and again.

I just wanted to have the option of having the mission script send the player down a randomly selected path without having the player actually activate a console or select a line of dialogue to do it.

Although, I suppose, I could just have the mission paths tied to NPC dialogues... Depending on which NPC you talk to, the mission itself plays out differently...although people will inevitabley catch on which totally defeats the randomness factor.