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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
11-12-2010, 12:57 AM
Some natural randomness can be designed into any adventure

as in

to go to the next map, you need to kill 4 mobs spawns
then scatter 8 different mob spawn points over the map..with different mobs

depending on where to player goes will dictate what spawns

the same could be for scan X number of things....you can give them multiple choices

.......not exactly the randow function you want but does add a bit of randomness to it