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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 109
11-12-2010, 10:25 AM
Originally Posted by HappyHappyJoyJoy View Post
Is it possible to detect BOff and player species and alter missions or responses based on that?

For instance, can we detect if the player is Ferengi and have our NPCs offer different dialogue than if they were another species? Or if we were in a ground encounter with a group of romulans, where a diplomatic solution might normally be possible, would be be able to rule that option out if the player has a Vulcan BOff with them...?
That is not currently possible. However, that is a feature we will consider when we extend dialogues to add a branching structure. Currently dialogues, like missions, are completely linear.