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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 110
11-12-2010, 10:27 AM
Originally Posted by Zoberraz View Post
I was wondering if it would be possible to set a NPC critter to be indestructible (even if health/hull falls to zero, they do not expire) and to have select behavior be triggered for that NPC.

You know, stuff from "fly over here and warp out", "start sparking and looking disabled with the prompt to beam over and away team" to "transport the NPC out".

Or again, like in the recent missions... when 1 of 2 ships are destroyed, have reinforcements come in on a timer.
You will be able to set some behaviors on NPCs. We will elaborate on these behaviors over time. We do not currently support timers.