Night of the Comet: Suspension of Disbelief Failure
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Join Date: Dec 2007
11-13-2010, 04:51 PM
I originally had the same problem with the space battle. This is what I've seen on other threads.
Disable the first two D7s.
Shoot the comet.
Disable the next incoming D7s.
Shoot a fragment.
Basically, at each step you disable the new group of D7s and then go back to Comet Bits.
The sequence of events was odd, though. I expected some kind of ground portion, but not the way it happened. Destroying the comet
taking care of the straggling Devidians on the station seems more reasonable. Also, at the end having that Borg temporal node on my ship felt like a Deus Ex Machina.
Either 1) we have that device on board from the beginning and use it instead of the slingshot. Or 2) We warp out of Drozana and head back to the slingshot location to either do it again, or have it scripted for us.