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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
11-15-2010, 07:44 AM
Originally Posted by Pendra37 View Post
How about a good old GOTO? Set 1 long line of dialog/event chain instead of branches. Then jump around as needed to create a semi-dynamic mission. That gets your an "F" in a Programming class, but may work here.
That would still bind the player to a linear progression of the story.