Collision : ON!
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Join Date: Dec 2007
11-23-2010, 07:27 AM
the problem with this is that, from what info has been posted in other threads, collision-type objects are coded like enemies. this means a) the objects can be destroyed, and b) the computer needs to keep track of the objects so placing a lot of them is taxing on processors
Johrman, we will be able to customize planetary surfaces with objects that are in the foundry. I suggest you post in one of the stickies within this forum so they can add wrecks to the foundry in a content update