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Originally Posted by LordOfPit
The mission you speak of is the exception and not the rule, therefore I wasn't looking at it as a template to emulate. I'd of course be thrilled if multiple-paths and branching storylines (as well as proper dialog-trees) were implemented, but I feel that would be hoping for too much, at least for now.
Heck, I can already see that some of the things I've put in the above-list can already be considered too much, but I'd still love to see them in a quintessential feature-set. 
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I would also consider the tutorial to be an exception versus a rule within STO, but that's besides the point. I agree that there are elements to the tutorial that would be great to have as UGC developmental tools, and I hope that such things come packaged with Foundry. That said, I doubt toolbar deactivation will be packaged with foundry.
I would really like to see a lot of things on your list in a foundry update!
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Originally Posted by Sleeves
They drop hints in many interviews that they holding back on something because of the UCG. So how knows. It is clear form them custom built ships will be part of it because they plain for people to use it for the build a Enterprise contest.
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I do think that the Enterprise-F tool will be something completely different from Foundry. I'm not even sure it'll be a building tool. I think we should just wait and see what Cryptic has in a few weeks