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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 120
11-24-2010, 11:50 AM
Quote:
Originally Posted by Zutty View Post
The carrier can summon fighters AND shoot at full DPS at the same time.
Considering the carrier does not have as many weapon slots and a really sucky turn rate, I don't think the term "full DPS" does apply when compared to other ships.

And I've yet to see a carrier being able to hide, flank or run from anything. :p

Quote:
Originally Posted by Zutty View Post
An opponent must stop delivering DPS and employ at least one full volley on clearing those fighters.
Yes, that's the whole point of escort duty. Your goal is not even to destroy the carrier (although this is a worthwhile effort for the entire team) but merely to negate its presence (->pets) on the battlefield. Without fighter support, the carrier becomes but a nuisance, and as soon as its fighter shield is gone it looses a big deal of combat value compared to other ships including yours, as it really does take a while to spawn them again.

Quote:
Originally Posted by Zutty View Post
If we have to keep frickin' carrier pets then they should either get a MASSIVE nerf, or the feds need to get them too.
They were just buffed because people ignored the pets, which isn't the point of the carrier. Cryptic wants you to deal with this ship in a unique way. Adapt your tactics accordingly dammit.

Here are some more anti-carrier tactics from an actual carrier pilot. Study them.

Also: No to a Starfleet Battleship. Not only does it not fit to the Federation (yeah yeah, I know, canon arguments are no fun), it also would be weird in Feds having a BB when the Klingons do not. The Negh'var should be the KDF's Battleship, but it ended up just being another cruiser.
Kahless, if so many players are absolutely unable to adapt their tactics and deal with carriers (despite it being definitively possible), then yes, remove them altogether before giving the Federation ships that are even more strongly meant for war than the Klingons have. I've never been much of a fan of the whole carrier idea in STO anyways - it's a fun gameplay mechanic, but it quite simply isn't very Star Trek (same as with holographic fleet btw).

Quote:
Originally Posted by Roach View Post
This is way too true and why I have suggested the CoX mastermind pet system as a model.
How does it work there? I forgots.
I definitively agree about the targeting issue, but as already mentioned that's not only a problem with the carrier - it bothers me regardless whether I play my Fed or KDF characters (I now switched to mouse targeting instead).