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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12 indeed
11-29-2010, 04:41 PM
I realized right away that allowing the storage of any of the foundry data to be stored on the client computer then re-uploaded to the servers was a recipe for hackage. One of the primary rules in designing MMOs is that anything stored on the client is the enemy. While most players will play by the rules, some would inevitably exploit.

I do see some problems with how much they'll let you store because I can see lots of people wanting to work on more than one mission at a time, and using character slots and limits on the map storage will hamper some would be mission developers.