Subnucleonic Beam, a suggestion/Idea and more
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Join Date: Dec 2007
11-30-2010, 08:43 AM
Originally Posted by
Without SNB it is extremely difficult to take down some cruisers, which tends to make Sci captains a requirement on all teams. But the long cooldown makes it erratic (at least in PUGs), which adds randomness to matches and not skill.
I'd rather see SNB do something like lower resistances, or only remove certain defensive buffs. But it should actually be available more often.
Id go for that - Possibly with a "resist" to further SNBs if you counter it (assuming it retains its power CD increase)