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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
11-30-2010, 10:58 AM
Originally Posted by Armsman View Post
The reason they are doing this is to prevent code hacking (which was possible with the City of Heroes Mission Architect because many of the MA script files were stpred locally on the players PC; and honestly thie script was pretty easy to follow and figure out if you had any scripting or programing knowledge. The fact they are keeping strict control over the files by storing them server side (thus controlling unathorized access) actually gives me hope that the Foundry WILL NOT become the exploited cesspool the COx MA devolved into.

But, because of this design decision, I don't thinl local Foundry file storage is on their 'future feature list' - and again, I appluad that decision.
If it can be loaded into memory, it can be hacked.