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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
12-02-2010, 01:32 PM
Adding wireframes might be doable but an on-the-fly placement of 3D objects, displaying in real-time might be too resource intensive for many users.

A side view of these huge maps would not be optimal either - it would need to be isometric but that only does so much.

Honestly, 2D is great for getting a simple idea of where things are and then checking them out (by moving the spawn point) is how you verify.

Doing this, I have:
  • Placed guards in guard towers
  • Placed NPCs in XL compounds
  • Ensured Objects are below the terrain on unlevel terrain (i.e. nothing floating) etc.