Thread: NPC groups
View Single Post
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
12-04-2010, 02:51 AM
Quote:
Originally Posted by Fatherfungus View Post
There are a couple things missing with NPC groups that will be needed early to make them useful

>>> ONE <<< Huge Item
I am not personally in favor of taking a team of 5...sticking 4 of them under the floor so I can have the
1 NPC I need.
We need to be able to delete actors in a group to reduce its size.

>>> TWO <<<
We need to be able to place way points for a group so we can direct where they 'wander'

>>> THREE <<<
We need to be able to designate NPC groups that just walk up and down halls in a floor plan
according to our way points. Always walking.

Meow

I agree with all of this. The deleting of individual npcs would also make it easier to add animations to a single neutral characters, or single enemies.