My views on why STO can't hold on to it's players
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Join Date: Dec 2007
12-04-2010, 10:05 AM
Originally Posted by
It's quite easy why people don't end up staying in STO.
1) Repetitiveness: Keep doing the same missions day after day, especially with multiple characters, it becomes boring. Exploration missions are really terrible with this.
2) Fast Climb to High-End: For a hardcore player this can be easily done within a few days. They hit high-end, do everything, grind emblems and equip their characters and that's it, nothing else to do.
3) A war without a war. Territoral PvP on multiple fronts would really add to the emersion of actual war and give players a reason to fight.
4) Socializing: Outside of Earth, there is very little communication and very little reason for players to socialize. The return of the STFs might get some people to gain friendships for a little while at least.
These are a few things I view as STO's flaws.
Sounds largely similar to my experience with WoW. It's a genre thing. Although I do agree that leveling up is too fast. I would like to see it take 6-10 hours of gameplay per level once you reach captain, with that increasing every level. Hitting that last level should take a long time, and there needs to be content to do instead of exploration missions. That's the only thing I can fault them for. Otherwise it's an excellent mmo imo.