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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
12-04-2010, 10:54 AM
Quote:
Originally Posted by Sciritai View Post
I agree, I LOVE the customization and itemization, and I really do hope that it is just the beginning. But I REALLY hope that this does not become the end all, be all for the game. I want STO to be a serious MMO, I feel that it is, I just want to make sure that it stays true to it's roots when it advertised it was for both serious and casual gamers, which it has been so far.

I have been able to dedicate time seriously, but have also been hamstrung by real life (like all of us) from time to time. I just don't want this to become "No Fun" for some people based on "Having to Have" certain pieces of gear.

That is all I am saying (REALLY), that is what ruined WOW for me and to a lesser extent EVE. Both are games that I enjoyed playing, but once there was a "Gear Race" gap for me and others, it became less fun because you became fair game to the campers. gankers, etc. Now STO admittedly has a built in firewall currently in the form of PVP venues, but with the call for open PVP in all sectors by some, this has the potential to go down that road.

My rant is just my initial reaction to something I saw as potentially ruining all of the improvements they have been making throughout the year. I love the fact that this MMO is not a "gear quest" game and that is what keeps me playing, I know I am not the only one who feels that way, I just wanted to say it. If the gear is added but kept in check somehow, then I don't care what another player adds to their ship. It's theirs and they are paying to play, so enjoy. But when I feel that I am being forced to use or add something that doesn't fit my character, play style, or side, just to play day to day, then I see THAT as a problem. Having it as an option = Great, compelling me to use it to compete = Sucks.

Not flaming you, I am just responding to your valid point.
You are right, that there shouldn't be a too big part of the game, that a "casual" cannot take part in, because he hasn't the right "epics" or whatever. In WoW the raids were suffering harshly from the gear check tools, leading to PuGs that just wanted people with good gear, but didn't realize that skill is also (if not even the bigger) a part to consider. That indeed would be the false way.

Though, there will always be a "handicap" when you decide to do things because of "casual needs" like canonical reasons or style or whatnot. This shoud only really affect specific parts of the game, pvp for example. If you do not want to skip your ground skills for example, you will suffer in comparison to space combat dedicated pvp'ers. There is not (and should not be) any way around that fact. Just like you cannot expect a team of 1h/day players to beat a strongly dedicated premade like TSI/Lore/etc. in a match (extremely intuitive skilled players disregarded). And that would be nonsense anyway.

Nevertheless, adding more items, which aren't easily obtained, is a good thing imho. I really do hope, they will continue on this path and maybe sometimes even overhaul the whole itemization, since the current upgrades are partially just not existant or that minor, that you shouldn't even notice a difference.

But I agree, that said items should not degrade "casuals" to players second grade in most parts of the game and of course not deny them access to the most content just because they didn't have the time to "farm" some items.