The first functions the Foundry needs added
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Join Date: Dec 2007
12-05-2010, 02:01 AM
Originally Posted by
1) Branching conversations.
There are two subelements here:
- Branching Conversatioins Leading to branching Storylines. That is probably a bigger feature.
- Branching Conversations to provide additional mission info or text without affecting the flow of the mission.
And a related element:
- Non-essential conversations. Simply said, just having some NPCs with a dialog that doesn't lead to any story advancement, purely for flavor and immersion.
There is a way to fake it with having them say just one thing, but we always NEED MOAR.