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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
12-05-2010, 01:01 AM
Originally Posted by Lysander_X View Post
1) Branching conversations.

There are two subelements here:

- Branching Conversatioins Leading to branching Storylines. That is probably a bigger feature.
- Branching Conversations to provide additional mission info or text without affecting the flow of the mission.

And a related element:
- Non-essential conversations. Simply said, just having some NPCs with a dialog that doesn't lead to any story advancement, purely for flavor and immersion.

There is a way to fake it with having them say just one thing, but we always NEED MOAR.