Ambient with Combat Behavior Explanation of Variables
View Single Post
Join Date: Dec 2007
12-05-2010, 05:55 AM
Originally Posted by
Thanks. What is a good map to test this on? I need one with a heavy amount of Cryptic-made interactable objects that the npcs will have jobs to do.
Also, is there a good npc group to use to test?
You could always pick a ratio between Idle and Chat. I've currently got a bunch of reskinned TOS Klingons alternating between Bear Dancing and Shouting 'Dooby dooby doo!' while Laughing Evilly.
Haven't quite done the sums on the weights, but it seems to alternate.
The Wander thing may be suboptimal in Preview, as nodes aren't calculated until it's Published.