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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
12-05-2010, 01:36 PM
Originally Posted by Darren_Kitlor
It's demoralizing and data loss issues were originally what kept the devs from pushing Foundry to Tribble. (a bug-based data loss issue is what held-up Foundry before Thanksgiving, if I recall).

However, this issue is caused by the server being over-whelmed, assuming saving is done server-side. It gets worse too: an unstable environment means everyone is saving more frequently (meaning more calls to the server). This compounds the issue: more calls, more data loss, more saves, more calls, more data loss, etc.

Is there a work around?

I had a couple of ideas that really would add to my story but I honestly cant bring myself to go in and do it knowing that its not going to take.