Ambient with Combat Behavior Explanation of Variables
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Join Date: Dec 2007
12-06-2010, 02:55 AM
Wander, with some reasonable values, strikes me as one of those things that should default to on for a group of enemies.
Having them stand still creates a rather lifeless and unnatural environment (for non-borg, anyway). Having to set them each time is a bit annoying.
Also, it'd be nice if there was a visual indicator on the map of the area the wander range covers.